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4.7.7.1 - Arnold for Cinema 4D

18 Sep 2024

C4DtoA 4.7.7.1 uses Arnold 7.3.4.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.7, see the C4DtoA 4.7.7 release notes.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • 2023.0.0 and above
  • 2024.0.0 and above
  • 2025.0.0 and above

Bug Fixes

  • C4DTOA-3280 - Delete unused materials removes material assigned to mesh light tag
  • C4DTOA-3282 - Can not change color link of multiple lights
  • ARNOLD-14289 - Crash when interactively removing operator nodes
  • ARNOLD-15406 - [GPU] Uninitialized memory causing random crashes
  • ARNOLD-15437 - open_pbr_surface was not supported in arnold MaterialX implementation
  • ARNOLD-15445 - [GPU] Crash with multiple GPUs
  • ARNOLD-15465 - Setting IOR to high values in OpenPBR causes NaNs
  • usd#2090 - Fixed crashes when registering the TfNotice callback multiple times

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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