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4.7.7 - Arnold for Cinema 4D

11 Sep 2024

C4DtoA 4.7.7 uses Arnold 7.3.4.0 and is a minor feature release bringing support for Cinema 4D 2025, updates to shader presets, and a number of bug fixes. Support for Cinema 4D R25 and S26 is dropped.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • 2023.0.0 and above
  • 2024.0.0 and above
  • 2025.0.0 and above

Enhancements

  • Cinema 4D 2025: Builds for Cinema 4D 2025.0.0 are now available. (C4DTOA-3259)

  • Shader presets in the Node Editor: You can now load, save, and delete shader presets from the new Presets tab in the Cinema 4D Node Editor. (C4DTOA-2690)

  • Shader presets converted to Node Material assets: Built-in shader presets and newly-saved user presets are now stored as Arnold Node Material assets instead of legacy Arnold material assets. (C4DTOA-3241)

  • Preset popup button: You can now select presets from a popup button displayed next to the parameter input where available. (C4DTOA-3098)

  • Improved preset dialog: Shader presets are now listed under specific tabs and the preset-saving workflow is simplified. (C4DTOA-3262)

  • Custom shader categories in the Node Editor: You can now define custom shader categories in the Cinema 4D Node Editor for third-party shaders via the c4d_menu metadata. (C4DTOA-3243)

Incompatible Changes

  • User metal presets in standard_surface shader: User metal presets can no longer be loaded and saved from the standard_surface shader UI. Only built-in presets are available. If you want to save your settings, save a material asset in the Asset Browser. (C4DTOA-3252)

Bug Fixes

  • C4DTOA-3266 - Image shader created from a texture asset does not show the proper name
  • C4DTOA-3272 - Windows installer sometimes does not detect the Cinema 4D install path
  • C4DTOA-3275 - Cinema 4D hangs when loading a scene that has texture assets in Node Materials

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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