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4.7.9.1 - Arnold for Cinema 4D

29 January 2025

C4DtoA 4.7.9.1 uses Arnold 7.3.6.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.9, see the C4DtoA 4.7.9 release notes.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • 2023.0.0 and above
  • 2024.0.0 and above
  • 2025.0.0 and above

Bug Fixes

  • C4DTOA-3249 - Random IPR fail and crash when using relative texture paths
  • C4DTOA-3331 - IPR does not update when removing the Arnold MoGraph tag
  • C4DTOA-3333 - Random crash in the IPR when modifying MoGraph data
  • C4DTOA-3339 - Render randomly crashes when working with large amount of clones
  • C4DTOA-3343 - Arnold Scatter ignores vertex map on deformed procedural object
  • ARNOLD-15733 - [MaterialX] NodeGraph interface inputs with custom names do not render correctly with Arnold
  • ARNOLD-15717 - [MaterialX] The defaultgeomprom input property on node definitions is ignored when the input has a NodeGraph interface
  • ARNOLD-15741 - kick -set driver_exr.filename does not handle long strings
  • ARNOLD-15755 - Not calling AiEnd() results in an "Error 1 when uninitializing ADP"
  • ARNOLD-15756 - Non-rectangular quad lights should be a warning instead of an error
  • ARNOLD-15742 - driver_exr.custom_attributes do not work if you use Cryptomatte
  • ARNOLD-15682 - If parameter is not in UI group metadata it is missing from kick -info
  • ARNOLD-15836 - [GPU] Fix potential rare crash on exit or when deleting objects

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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