Alembic - Arnold for Cinema4d
Further Reading |
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See the Arnold User Guide for more information. |
A procedural node that is capable of reading Alembic files.
Info: An example Alembic file can be found here.
Choose Alembic from the Type menu in the Arnold Procedural
Info: Information about common Arnold settings can be found here.
Path
The path to the Alembic file.
Prefix
Optional prefix to add to all nodes created by the procedural.
Object Path
The Alembic path to expand from in the hierarchy.
Start Frame
First frame of the animation when a frame sequence is defined.
End Frame
Last frame of the animation when a frame sequence is defined.
Step Frame
Frame step of the animation when a frame sequence is defined.
Loop
Defines how the animation is repeated before and after the active frames.
- none : No repeat, nothing is displayed before/after the animation.
- freeze : Keeps the start/end frame rendered when moving further on the timeline.
- repeat : Repeats the animation from the beginning.
- ping pong : Will animate forward, then in reverse, then forward again, and so on.
FPS
The frame rate in units of frames per second.
Animate In Editor
When enabled the procedural is animated in the viewport. Note that this requires reading geometry from the Alembic file in each frame which can slow down the playback.