Search Path - Arnold for Cinema4d

These settings specify the search paths used by C4DtoA to find textures, procedurals (e.g. ASS files ) and plugins (e.g. third-party shaders).
Asset Search Path
Defines a location to search for textures and procedurals. LUTs for the tonemap imager also use this new search path.
Plugin Search Path
Defines a location to search for plugins such as shaders, procedural plugins that create new node types, and volume plugins.
For example, if you load ass files from a different plugin, you may need to set the plugin_searchpath to load plugin-specific shaders
Here you can set folders where Arnold will look for plugins (e.g., shader libraries, custom procedural or volume binaries). These plugin binaries are .dll files on Windows, .dylib files on OSX, and .so files on Linux. Folders have to be separated with a semicolon (;) character. C4D string tokens (e.g., $prj) can be used in the search path.
Info: $C4DTOA_INSTALL_FOLDER/shaders and $C4DTOA_INSTALL_FOLDER/procedurals folders are automatically added to the Plugin Search Path where $C4DTOA_INSTALL_FOLDER is the folder where the plugin is installed.
Search In Subfolders
With this option enabled, textures and procedurals can be located not just in the specified folders, but in any subfolders.
Use this flag carefully, because a folder with hundreds or thousands of subfolders can slow down render initialiation time (time to first pixel), specially when using a network drive.
OSL Include Path
Allows additional include search paths to be provided to OSL when compiling shaders. This option is a single string that can contain multiple search paths separated by a colon (:) or a semi-colon (;).
