Bake Geometry - Arnold for Cinema4d

This utility enables you to bake out any selected geometry created during render time to a mesh in OBJ format. This includes subdivision and displacement, which can later be used for reference (for example, a floor with a displacement map as a reference for an animator).
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| Sphere with a displacement shader | Baked mesh |
General
OBJ Path
Specify the path of the output OBJ file.
Scale
Define the scale of the exported geometries. For instance, if the Project Scale is 1 cm and the Scale is 1 m, then geometries are scaled up by 100 when written to the OBJ file.
Normals
Write out vertex normals when enabled.
Note:
The mesh has to be triangulated to be able to write out vertex normals.
Texture Coords (UVs)
Write out vertex UV coordinates when enabled.
Optional
Flip X Axis
Flip X coordinate of the vertices.
Flip Y Axis
Flip Y coordinate of the vertices.
Flip Z Axis
Flip Z coordinate of the vertices.


