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Bake Geometry - Arnold for Cinema4d

This utility enables you to bake out any selected geometry created during render time to a mesh in OBJ format. This includes subdivision and displacement, which can later be used for reference (for example, a floor with a displacement map as a reference for an animator).

Sphere with a displacement shader Baked mesh

General

OBJ Path

Specify the path of the output OBJ file.

Scale

Define the scale of the exported geometries. For instance, if the Project Scale is 1 cm and the Scale is 1 m, then geometries are scaled up by 100 when written to the OBJ file.

Normals

Write out vertex normals when enabled.

Note:

The mesh has to be triangulated to be able to write out vertex normals.

Texture Coords (UVs)

Write out vertex UV coordinates when enabled.

Optional

Flip X Axis

Flip X coordinate of the vertices.

Flip Y Axis

Flip Y coordinate of the vertices.

Flip Z Axis

Flip Z coordinate of the vertices.

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