HtoA 6.2.1.1 - Arnold for Houdini
19 April 2023
HtoA 6.2.1.1 is bug-fix release using Arnold 7.2.1.1. For the full list of features and requirements, see the HtoA 6.2.1.0 release notes.
Installation
- Download Arnold for Houdini
- Follow these installation instructions
Bug Fixes
- HTOA-2188 - Importing material replaces multiple underscores with a single underscore for shaders inside the Arnold material builder
- ARNOLD-13043 - DeepEXR and Cryptomatte use more memory than needed
- ARNOLD-13128 - Node init and update happens twice when doing a negative AA progressive render
- ARNOLD-13367 - Opacity mask texture performance scaling regression
- ARNOLD-13397 - Crash report sent when Arnold is not used
- ARNOLD-13446 - Crash with extremely small triangles near the origin
- ARNOLD-13434 - [usd] Sublayer loading errors on Windows
- ARNOLD-9497 - [GPU] coat_direct, coat_indirect, and other diffuse/translucent AOVs are incorrect
- ARNOLD-13377 - [GPU] Output warning instead of error when unable to create child node of procedural
- usd#1485 - MaterialX shader nodes should have "auto" colorspace by default
- usd#1459 - Support shaders with multiple outputs
- usd#1359 - Refresh the Arnold instancer when the prototype mesh points have changed
- usd#1483 - Indexed normals with vertex interpolation are now converted properly
- usd#1462 - Ensure shader scope doesn't appear twice in the hierarchy
- usd#1477 - Fix the motion blur with interframe geometry samples in the render delegate
- usd#1419 - Add a note in the README about the
USD_ASSIGN_PROTOTYPES_DETERMINISTICALLY
environment variable, which fixes the flickering instances in cryptomatte issue - usd#1426 - Skinned transforms are now correctly used on the skinned meshes
System Requirements
- Houdini, Houdini FX, Houdini Indie and Houdini Education
- 18.5.759
- 19.0.720
- 19.5.569
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 525.89 or higher drivers on Linux and 528.49, or higher on Windows. See Arnold GPU for more information.
- The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.