HtoA 6.0.2.2 - Arnold for Houdini
23 Feb 2022
HtoA 6.0.2.2 is a bug fix release using Arnold 7.0.0.3 .
Please download the .py3 version of the HtoA installer when installing the Python 3 versions of Houdini.
Installation
Download Arnold for Houdini
Follow these installation instructions
System Requirements
Houdini, Houdini FX, Houdini Indie and Houdini Education
- 18.0.597
- 18.5.759
- 19.0.531
- 19.0.561
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later .
CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce) , or higher on Windows. See Arnold GPU for more information.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Bug Fixes
htoa#1910 Fix
image.filenameUSD metadatahtoa#1914 Disable enable progressive render toggle in GPU mode
ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
ARNOLD-11836 - Exiting Arnold during a render causes hangs on Windows
ARNOLD-11835 - Full frame imagers crash with negative render region
ARNOLD-10400 - Volume motion blur advection computation was incorrect
ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
ARNOLD-10281 - Mix parameter in mix_shader is ignored for determining whether a shape is opaque or not
ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with Optix denoiser
ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session
