Main - Arnold for Houdini
General
Camera
The camera to be rendered. A camera must be created and defined here in order to render.
Objects and Lights
These parameters determine which objects and lights are included in the render.
The order of processing these parameters is as follows:
Candidate objects/lights are selected.
Forced objects/lights are added.
Objects/lights matching the exclusion parameter are removed.
Candidate Objects
The geometry objects in this parameter will be included in the render if their display flags are turned on and their display channel is enabled.
Force Objects
Objects in this parameter are added to the render regardless of the state of their display.
Exclude Objects
Objects in this parameter are excluded from the scene, regardless of whether they are selected in the Candidate Objects or Force Objects.
Forced Phantom
Objects in this parameter will be invisible to camera rays, regardless of their individual visibility properties.
Forced Matte
Objects in this parameter will have the matte shader applied, regardless of their individual visibility properties.
Shaders
Environment
The optional environment shader network to add atmospheric effects such as fog and backgrounds with sky. See Environment Nodes.
Forced Materials
You can specify a list of materials to export regardless of whether they are assigned to an object or primitive.
Shader Override
Replace the shader on every object with this one.
Export Referenced Materials
Look for materials inside Alembic files when rendering, when using the shop_materialpath primitive attribute. If found, the materials will be translated and assigned as usual.
Lights
Solo Light
Only lights in this parameter will be included in the render. If this parameter is set, the candidate, forced, and exclusion parameters are ignored.
Candidate Lights
Each light in this parameter is added to the render if the light is enabled.
Force Lights
The lights in this parameter are added to the render regardless of whether the light is enabled.
Exclude Lights
These lights will be excluded from the scene, even if they are selected in Candidate Lights or Force Lights.
Show in Viewport Menu
By default, SOHO output drivers do not appear in the viewport menu. Enabling this will cause the driver to be displayed in the menu.
Initialize Simulation OPs
If this option is turned on, POP and DOP simulations will be initialized before rendering.
Render Selection Only
When enabled, only the selected objects and lights will be rendered. If a SHOP material or VOP is selected, only the objects that have this material assigned will be rendered. You can choose how the remaining objects will be rendered. The default is to skip the export of the remaining objects entirely. However, you can also render them as phantom (invisible to camera rays) or as a matte.
Render Others As
Render only the selected objects and lights, including the object that has the selected material assigned to it.