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Math Shaders - Arnold for Houdini

A collection of mathematical shaders. Math shaders can work on color or vector inputs.

The following math materials are available in HtoA:

  • abs node
  • add node
  • atan node
  • compare node
  • complement node
  • cross node
  • divide node
  • dot node
  • exp node
  • fraction node
  • is_finite node
  • length node
  • log node
  • max node
  • min node
  • modulo node
  • multiply node
  • negate node
  • normalize node
  • pow node
  • random node
  • range node
  • reciprocal node
  • sign node
  • sqrt node
  • subtract node
  • trigo node

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