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Car Paint - Arnold for Houdini

Further Reading
See Car Paint in the Arnold User Guide

This simple to use shader is useful for creating car paint materials. It supports three layers: base_layer, specular and clear_coat. These layers work similarly to those in the standard_surface shader. However, there are some unique attributes for specifically controlling color ramps, light facing color, and falloff that are unique to the car_paint shader. Metallic flakes can also easily be added to the specular layer.

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