OpenPBR Surface - Arnold for Houdini
Further Reading |
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See OpenPBR Surface in the Arnold User Guide for the full shader documentation. |
The OpenPBR Surface shader is a physically-based shader capable of producing many types of materials. Due to a large number of controls, the OpenPBR Surface shader is split up into several groups:
- Base
- Specular
- Transmission
- Subsurface
- Coat
- Fuzz
- Emission
- Thin Film
- Geometry
- AOVs (ID)
- Advanced
Note:
- Further information about physically based rendering in Arnold can be found here.