Standard Hair - Arnold for Houdini
Further Reading |
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See Standard Hair in the Arnold User Guide |
The standard_hair shader is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse. Realistic results can be obtained by setting a few simple parameters for the base color, roughness, and index of refraction.
Note:
Ramp Implicit UVs: Implicit UVs on curves (root-to-tip) can be enabled in the Ramp.
AOVs (ID) Hair
The standard_hair shader supports ID AOVs. These are useful for creating mattes for compositing.