Share

Standard Hair - Arnold for Houdini

Further Reading
See Standard Hair in the Arnold User Guide

The standard_hair shader is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse. Realistic results can be obtained by setting a few simple parameters for the base color, roughness, and index of refraction.

Note:

Ramp Implicit UVs: Implicit UVs on curves (root-to-tip) can be enabled in the Ramp.

AOVs (ID) Hair

The standard_hair shader supports ID AOVs. These are useful for creating mattes for compositing.

Was this information helpful?