Standard Surface - Arnold for Houdini
Further Reading |
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See Standard Surface in the Arnold User Guide |
The standard_surface shader is a physically-based shader capable of producing many types of materials.
Arnold VOP networks (and ROPs) can be upgraded to the current version of Arnold and HtoA. You can globally convert all the deprecated shaders in the scene from the Arnold menu (Arnold-> Upgrade Deprecated Shaders or right-click shader Convert to... ). The conversion will attempt to match the look as closely as possible with a standard_surface
or standard_hair
shader.
The HtoA material library can be found here.
Due to the large number of controls, the standard_surface shader is split up into several groups. The individual settings for each group are described in more detail in the pages below.
- Base
- Specular
- Transmission
- Subsurface
- Coat
- Sheen
- Iridescence
- Emission
- Geometry
- Advanced
- AOVs (ID)
Further information about physically based rendering in Arnold can be found here.