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Thin Film Standard - Arnold for Houdini

Important:

>This shader is now deprecated and will be removed in a future release. You should instead use thin_film in the standard_surface shader.

This shader reproduces the effect of thin-film interference on a surface. It can be linked to the specular or reflection color of a standard shader with the fresnel option disabled (the shader does its own fresnel calculations).

Note:

The thin_film shader is designed for the deprecated standard shader, it does not work correctly with the standard_surface shader at the moment.

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