Thin Film Standard - Arnold for Houdini
Important:
>This shader is now deprecated and will be removed in a future release. You should instead use thin_film in the standard_surface shader.
This shader reproduces the effect of thin-film interference on a surface. It can be linked to the specular or reflection color of a standard shader with the fresnel option disabled (the shader does its own fresnel calculations).
Note:
The thin_film shader is designed for the deprecated standard shader, it does not work correctly with the standard_surface shader at the moment.