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Toon - Arnold for Houdini

Further Reading
See Toon in the Arnold User Guide

The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.

  • Tutorials about the toon shader can be found here.
  • A tutorial that covers how to use the toon.edge_mask_color can be found here.
Note:

A toon example scene file can be downloaded from the Learning Scenes page.

Due to a large number of controls, the toon shader is split up into several groups. The individual settings for each group are described in more detail in the pages below.

  • Edge
  • Silhouette
  • Base (toon)
  • Specular (toon)
  • Stylized highlight
  • Rim lighting
  • Transmission (toon)
  • Emission (toon)
  • Geometry (toon)
  • AOVs (toon)
  • Advanced (toon)
  • Sheen (toon)

ramp_rgb-> base_tonemap

Window texture -> stylized_highlight_color

ramp_rgb -> toon.rim_light_color

RGBA (box_filter) and edges custom AOV (contour_filter)

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