Toon - Arnold for Houdini
Further Reading |
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See Toon in the Arnold User Guide |
The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.
- Tutorials about the toon shader can be found here.
- A tutorial that covers how to use the toon.edge_mask_color can be found here.
Note:
A toon example scene file can be downloaded from the Learning Scenes page.
Due to a large number of controls, the toon shader is split up into several groups. The individual settings for each group are described in more detail in the pages below.
- Edge
- Silhouette
- Base (toon)
- Specular (toon)
- Stylized highlight
- Rim lighting
- Transmission (toon)
- Emission (toon)
- Geometry (toon)
- AOVs (toon)
- Advanced (toon)
- Sheen (toon)
ramp_rgb-> base_tonemap
Window texture -> stylized_highlight_color
ramp_rgb -> toon.rim_light_color
RGBA (box_filter) and edges custom AOV (contour_filter)