Share

Volume Sample Float - Arnold for Houdini

Further Reading
See Volume Sample Float in the Arnold User Guide

The volume_sample_float shader will sample a volume channel of the new volume API. It should be plugged into one of the components of the standard_volume shader if you need to further edit the result of the reading of a channel, for instance to color correct it, etc.

Remap

These are useful parameters to remap the float sampled values to an arbitrary range. The operations are applied in the same order as the parameters.

Was this information helpful?