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Volume Sample RGB - Arnold for Houdini

Further Reading
See Volume Sample RGB in the Arnold User Guide

The volume_sample_rgb shader will sample a volume channel of the new volume API. It should be connected to one of the components of the volume_standard shader if you need to further edit the result of the reading of a channel, for instance to color correct it, etc.

Note:

A tutorial that demonstrates this shader can be found here.

Color Correction

Similarly, volume_sample_rgb has a set of parameters to alter the output color regrouped in the Color Correction tab. The operations are applied in the same order as the parameters.

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