Tessellation - Arnold for Houdini

Tessellate Primitives
Enable tessellation of Houdini primitives before sending them to Arnold. On by default. It also works for platonic surfaces.

U/V Level of Detail
Specifies the number of U/V subdivisions of the surface being converted.
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| U/V Level of Detail: 1 | U/V Level of Detail: 3 | U/V Level of Detail: 5 |
Trim Level of Detail
Specifies the level of detail for trim curves of the surface being converted.



