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Light Filters - Arnold for Houdini

Note:

The default spot_light type (disk) does not currently work with the gobo light filter. A workaround is to change the type to sphere or point when using a gobo.

  1. In a Material Library LOP, create an Arnold Material Builder
  2. In the Arnold Material Builder, create a Light Output.
  3. Connect a light filter (such as light_decay or gobo) to a light_filter port on OUT_light. light_filter_OUT_light
  4. In the light parameters, under Arnold > Shaders, select the ArnoldNodeGraph (the Arnold Material Builder node). light_shaders

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