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Shading Tutorials - Arnold for Houdini
Pages in this section
- Anisotropic Brushed Metal
- Cell Noise Displacement Effect
- Color Correcting Donut Sprinkles
- Combining Regular and Vector Displacement Maps
- Depth, Dust, & Position Procedural Masks
- Flakes Example
- Incandescent Metal Material
- Marble Shading
- Motion Graphic Effect Using Color Shaders
- Noise Patterns
- Remap an Image Using UV Coords
- Rendering an Ocean with Displacement
- Specular BRDF (Bidirectional Reflectance Distribution Function)
- Shading a Globe
- Toon Tutorials
- User Data Tutorials
- Vector Displacement from Mudbox to Arnold
- Wear and Tear with the Curvature Shader
- MakeTX - Wooden Floor
Parent page: Tutorials