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    Blackbody - Arnold for Houdini

    The blackbody shader emits a color based on color temperature. It is useful for fire and explosions, or for light emission using the blackbody spectrum.

    This kind of setup is useful when you want to remap the temperature field. Here a ramp_float shader is used to add noise. The emission_mode is set to none so that all emission comes from the emission_color.

    Parent page: Utility Shaders

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