Volume Implicit - Arnold for Houdini
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Volume implicit nodes can be used to load volume data from OpenVDB files, or OSL shaders for rendering volumes and implicit surfaces, respectively.
VDB files
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| VDB volume rendered as Volume Implicit |
Using Field Shaders
You can connect a custom OSL shader to the volume_implicit.field parameter instead of an input file.
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| OSL shader used as input data for Volume Implicit via the Field Shader parameter |



