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KtoA 4.4.1.1 - Arnold for Katana

6 May 2025

KtoA 4.4.1.1 uses Arnold 7.4.1.1 and includes numerous bug fixes. For the full list of features in KtoA 4.4.1, see the KtoA 4.4.1.0 release notes.

Installation

Bug Fixes

  • KTOA-1044 - Unrecognized curve UV attributes from alembic data
  • KTOA-1114 - No update with lightFilterReference
  • KTOA-1115 - No update when muting a light filter
  • KTOA-1123 - Residual issue when resizing ROI
  • ARNOLD-16006 - Adding Cryptomatte causes Opacity AOV to be black
  • ARNOLD-16044 - [GPU] IPR crash when modifying a shape's parameter
  • ARNOLD-16116 - Render report fixes and cleanups
  • ARNOLD-16155 - Emission cone is too narrow for IES lights in Global Light Sampling
  • ARNOLD-16181 - Performance regression in initialization of instanced procedurals
  • ARNOLD-16184 - Crash when options.outputs is set to a null array pointer
  • ARNOLD-16187 - Change default for procedural_instancing_optimization from exhaustive to conservative
  • ARNOLD-16214 - Procedural bounding box not correctly recalculated after adding nodes in procedural_update
  • ARNOLD-16247 - Crash when using AiProceduralExpand without a render session
  • usd#2269 - Fix lost shader connections when the Hydra procedural was updated (mtoa)
  • usd#2268 - Re-enable instancer motion blur on the first rendered frame by recomputing the transform matrices when the shutter is updated

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL 7. For Katana 7.0 and newer, an equivalent of RHEL 8 or newer is required.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Katana Katana 6.0v1 or newer, Katana 6.5v1 or newer, Katana 7.0v1 or newer, Katana 7.5v1 or newer, or Katana 8.0v1 or newer.
  • Intel OIDN GPU support is limited to:
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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