Args Files - Arnold for Katana
Katana populates the UI for editing shader parameters as best as it can by asking Arnold about the shaders or by having next to a shader library an Args directory with args files, but you may edit the display of the shaders by clicking the icons on the right-hand side of each shader parameter; you can then save the resulting presentation to a .args file and have Katana load it later.
KtoA comes with args files for all built-in shaders and all common shaders that ship with it.
Note:
For more information about args files, go to: Help menu -> Documentation -> Args Files.