5.3.5.1 - Arnold for Maya
17 January 2024
MtoA 5.3.5.1 uses Arnold 7.2.5.1. See also the MtoA 5.3.5 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
MTOA-1641 - Arnold options nodes always created in maya scenes
ARNOLD-14558 - Arnold Render View not updating on changes
ARNOLD-13843 - Rare crash when deleting procedural
ARNOLD-14130 - GPU/CPU discrepancy when using bump3d and component linking
ARNOLD-14504 - [GPU] Interactive updates cause random crash in optixSbtRecordPackHeader()
ARNOLD-14537 - Rare crash when rendering the last bucket with extremely high AA and many threads
ARNOLD-14553 - [GPU] Fix "part or all of the requested memory range is already mapped" crash
ARNOLD-14574 - AiBegin in Windows is slow to return
ARNOLD-14594 - [GPU] Random crash in image shader
ARNOLD-14558 - Arnold Render View GL widget not updating
usd#1776 - Fix incorrect PointInstancer instance orientations in the render delegate.
usd#1769 - Fix curve uvs when they are vertex interpolated.
System Requirements
- Maya 2022, 2023 or 2024
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 535.104 or higher drivers on Linux and 537.13, or higher on Windows. See Arnold GPU for more information.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.