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5.3.5.2 - Arnold for Maya

13 Feburary 2024

MtoA 5.3.5.2 uses Arnold 7.2.5.2. See also the MtoA 5.3.5 release notes.

Installation

  • Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • MTOA-1669 - Imagers: Editing the attributes of a removed imager crashes Maya

  • MTOA-1725 - Errors and warnings not displayed in logs for intermediate passes

  • MTOA-1729 - Python 3 error with Arnold camera shutter curves

  • MTOA-1739 - Maya USD Export does not export filename for 3rd party procedurals

  • MTOA-1741 - USD export: ArnoldProceduralCustom node ignores transformations

  • MTOA-1749 - TX Manager: Remove TX for selected does not work if you select the texture instead of the image node

  • MTOA-1778 - Import Shader cannot connect vector_map to shadingEngine.displacement

  • MTOA-1779 - Import Shader cannot connect range to vector_map.input

  • ARNOLD-14599 - Arnold Renderview Background is grey on Mac OSX

  • ARNOLD-9734 - Cache and texture flush requests were ignored

  • ARNOLD-14660 - Crash changing imager parameter after disconnecting from driver

  • ARNOLD-14644 - Autobump goes away at extreme magnification

  • ARNOLD-14287 - Rare crash when compiling OSL shaders during IPR

  • ARNOLD-14650 - [GPU] OptiX denoiser renders black when using more than one GPU

  • ARNOLD-14631 - [GPU] Random crash with textures

  • ARNOLD-10216 - [GPU] Log should report why a GPU is not matching requirements

  • usd#1812 - Fix a startup time regression introduced in 7.2.4.0.

  • usd#1781 - Fix a crash happening in a aiStandin USD when scrolling the timeline in Maya.

  • usd#1753 - Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.

System Requirements

  • Maya 2022, 2023 or 2024
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 535.104 or higher drivers on Linux and 537.13, or higher on Windows. See Arnold GPU for more information.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

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