5.3.5.2 - Arnold for Maya
13 Feburary 2024
MtoA 5.3.5.2 uses Arnold 7.2.5.2. See also the MtoA 5.3.5 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
MTOA-1669 - Imagers: Editing the attributes of a removed imager crashes Maya
MTOA-1725 - Errors and warnings not displayed in logs for intermediate passes
MTOA-1729 - Python 3 error with Arnold camera shutter curves
MTOA-1739 - Maya USD Export does not export filename for 3rd party procedurals
MTOA-1741 - USD export: ArnoldProceduralCustom node ignores transformations
MTOA-1749 - TX Manager: Remove TX for selected does not work if you select the texture instead of the image node
MTOA-1778 - Import Shader cannot connect vector_map to shadingEngine.displacement
MTOA-1779 - Import Shader cannot connect range to vector_map.input
ARNOLD-14599 - Arnold Renderview Background is grey on Mac OSX
ARNOLD-9734 - Cache and texture flush requests were ignored
ARNOLD-14660 - Crash changing imager parameter after disconnecting from driver
ARNOLD-14644 - Autobump goes away at extreme magnification
ARNOLD-14287 - Rare crash when compiling OSL shaders during IPR
ARNOLD-14650 - [GPU] OptiX denoiser renders black when using more than one GPU
ARNOLD-14631 - [GPU] Random crash with textures
ARNOLD-10216 - [GPU] Log should report why a GPU is not matching requirements
usd#1812 - Fix a startup time regression introduced in 7.2.4.0.
usd#1781 - Fix a crash happening in a aiStandin USD when scrolling the timeline in Maya.
usd#1753 - Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.
System Requirements
- Maya 2022, 2023 or 2024
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 535.104 or higher drivers on Linux and 537.13, or higher on Windows. See Arnold GPU for more information.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.