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5.3.5.3 - Arnold for Maya

19 March 2024

MtoA 5.3.5.3 uses Arnold 7.2.5.3. See also the MtoA 5.3.5 release notes.

Installation

  • Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • MTOA-1198 - Importing aiImagerLensEffects fails with Error.

  • MTOA-1815 - [USD] Arnold custom nodes don't author USD animated attributes

  • ARNOLD-14563 - Remove 100000 limit on number of cryptomatte manifest entries

  • ARNOLD-14732 - Render hangs when distance shader is connected to displacement

  • ARNOLD-14753 - [GPU] Crash with procedurals or global light sampling with NVIDIA drivers > 550

  • ARNOLD-14770 - Moving procedural child objects doesn't update procedural bounds

  • ARNOLD-14794 - Setting array parameter with same value detected as modification

System Requirements

  • Maya 2022, 2023 or 2024
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

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