5.3.5.3 - Arnold for Maya
19 March 2024
MtoA 5.3.5.3 uses Arnold 7.2.5.3. See also the MtoA 5.3.5 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
MTOA-1198 - Importing aiImagerLensEffects fails with Error.
MTOA-1815 - [USD] Arnold custom nodes don't author USD animated attributes
ARNOLD-14563 - Remove 100000 limit on number of cryptomatte manifest entries
ARNOLD-14732 - Render hangs when distance shader is connected to displacement
ARNOLD-14753 - [GPU] Crash with procedurals or global light sampling with NVIDIA drivers > 550
ARNOLD-14770 - Moving procedural child objects doesn't update procedural bounds
ARNOLD-14794 - Setting array parameter with same value detected as modification
System Requirements
- Maya 2022, 2023 or 2024
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.