5.4.1.1 - Arnold for Maya
24 April 2024
MtoA 5.4.1.1 uses Arnold 7.3.1.1. See also the MtoA 5.4.1 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
- MTOA-1240 - Import Shaders does not create shadingEngine for volume shader
- MTOA-1842 - Maya Arnold Viewport is not accounting for some camera film back settings causing geometry to be offset from the render
- MTOA-1843 - Error message with XGen when creating clumps from guides
- MTOA-1851 - Instancer uses scale of instanced object wrongly
- MTOA-1877 - If a floating point value is used for Frame Rate in Maya Arnold USD will export as framesPerSecond 0
- MTOA-1879 - TX Manager crash on second failed conversion
- MTOA-1881 - Non-render errors and warnings printed to script editor
- MTOA-1891 - Error when assigning material on AiVolume node
- MTOA-1896 - aiLayerRgba defaults to false for layer enable1 option
- MTOA-1901 - Batch render fails on macOS
- MTOA-1902 - Batch renders fail to open a port
- MTOA-1903 - Windows cmd prompt launched on batch render
- MTOA-1905 - ArnoldCreateDenoiser optionVar reset to true on launch
- ARNOLD-6189 - strings with trailing backslashes result in corrupt .ass files: .ass writer now converts those to forward slashes
- ARNOLD-11222 - Rare hang when reading .ass files that have certain sizes
- ARNOLD-14899 - Random crash while deleting nodes from procedural_update
- ARNOLD-14949 - Update expired lmutil certificate
- ARNOLD-14698 - [MaterialX] Crash when reading document containing unknown node definitions
- ARNOLD-14883 - [MaterialX] Crash in LookdevX/MaterialX when visualizing the dot node in the viewport
System Requirements
- Maya 2023, 2024, or 2025
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.