5.4.3.1 - Arnold for Maya
12 August 2024
MtoA 5.4.3.1 uses Arnold 7.3.3.1. See also the MtoA 5.4.3 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
- MTOA-2061 - [RenderView] Cached snapshots not saving when enabling snapshots folder for the first time
- MTOA-2060 - [RenderView] Snapshots folder not being set when loading scene without ARV open
- MTOA-2059 - [RenderView] Snapshots doubling when rechecking snapshots folder control
- MTOA-2050 - Lights existing only inside a procedurals enables light_groups on for all nodes
- ARNOLD-15321 - Hang when
force_update
metadata is used - ARNOLD-15322 - Rare hang in deep_exr driver
- ARNOLD-15339 - AiNodeAddDependency() does not work for render session options node
- ARNOLD-15343 - Toon contour_filter produces lighter lines with interactive renders
- usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.
- usd#1610 - Proper support of arnold:visibility primvar in hydra
System Requirements
- Maya 2023, 2024, or 2025
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- Intel OIDN GPU support is limited to:
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures