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5.4.3.1 - Arnold for Maya

12 August 2024

MtoA 5.4.3.1 uses Arnold 7.3.3.1. See also the MtoA 5.4.3 release notes.

Installation

  • Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • MTOA-2061 - [RenderView] Cached snapshots not saving when enabling snapshots folder for the first time
  • MTOA-2060 - [RenderView] Snapshots folder not being set when loading scene without ARV open
  • MTOA-2059 - [RenderView] Snapshots doubling when rechecking snapshots folder control
  • MTOA-2050 - Lights existing only inside a procedurals enables light_groups on for all nodes
  • ARNOLD-15321 - Hang when force_update metadata is used
  • ARNOLD-15322 - Rare hang in deep_exr driver
  • ARNOLD-15339 - AiNodeAddDependency() does not work for render session options node
  • ARNOLD-15343 - Toon contour_filter produces lighter lines with interactive renders
  • usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.
  • usd#1610 - Proper support of arnold:visibility primvar in hydra

System Requirements

  • Maya 2023, 2024, or 2025
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures

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