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5.4.8.1 - Arnold for Maya

2 April 2025

MtoA 5.4.8.1 uses Arnold 7.3.7.1. For the full list of features in MtoA 5.4.8, see the MtoA 5.4.8 release notes.

Installation

Bug Fixes

  • MTOA-168 - Incorrect results with OutTransparency from file connected to Transparency of Lambert
  • MTOA-1888 - OutTransparency is translated as an outColor connection
  • MTOA-2293 - LayeredTexture sets enabled state incorrectly for connected layer_rgba shaders
  • ARNOLD-14467 - Random GPU crash during JIT compilation
  • ARNOLD-15983 - OpenEXR DWAA float textures read incorrectly
  • ARNOLD-15985 - [MaterialX] Parameter with "defaultgeomprop" attribute set overrides connection
  • ARNOLD-15986 - [MaterialX] Crash when node with the same name exists inside a nodegraph
  • ARNOLD-15993 - Raw drivers receiving incorrect number of samples
  • ARNOLD-16041 - [MaterialX] connections to named nodegraph outputs do not work
  • ARNOLD-16050 - [MaterialX] ND_mix_surfaceshader renders black when assigned from materialx operator
  • ARNOLD-16053 - Triplanar produces artifacts on GPU with some NVIDIA drivers

System Requirements

  • Maya 2023, 2024, or 2025
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures

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