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5.5.1.1 - Arnold for Maya

6 May 2025

MtoA 5.5.1.1 uses Arnold 7.4.1.1 and is a bugfix release. For the full list of features in MtoA 5.5.1, see the MtoA 5.5.1 release notes.

Installation

Bug Fixes

  • MTOA-2294 - When a LookdevX node is duplicated, created, or disconnected, render is not updated
  • MTOA-2150 - AOV UI not resizing correctly with Render Settings window
  • ARNOLD-16006 - Adding Cryptomatte causes Opacity AOV to be black
  • ARNOLD-16044 - [GPU] IPR crash when modifying a shape's parameter
  • ARNOLD-16116 - Render report fixes and cleanups
  • ARNOLD-16155 - Emission cone is too narrow for IES lights in Global Light Sampling
  • ARNOLD-16181 - Performance regression in initialization of instanced procedurals
  • ARNOLD-16184 - Crash when options.outputs is set to a null array pointer
  • ARNOLD-16187 - Change default for procedural_instancing_optimization from exhaustive to conservative
  • ARNOLD-16214 - Procedural bounding box not correctly recalculated after adding nodes in procedural_update
  • ARNOLD-16247 - Crash when using AiProceduralExpand without a render session
  • usd#2269 - Fix lost shader connections when the Hydra procedural was updated (mtoa)
  • usd#2268 - Re-enable instancer motion blur on the first rendered frame by recomputing the transform matrices when the shutter is updated

System Requirements

  • Maya 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Apple native CPUs (M1 and newer)
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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