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5.5.2.1 - Arnold for Maya

9 June 2025

MtoA 5.5.2.1 uses Arnold 7.4.2.1 and is a bugfix release. For the full list of features in MtoA 5.5.2, see the MtoA 5.5.2 release notes.

Installation

Bug Fixes

  • ARNOLD-15719 - Crash when triplanar.smooth_before_displacement is passed to displacement
  • ARNOLD-16065 - Multipart render fails because parts do not have unique names
  • ARNOLD-16157 - Lights in moved procedurals instances are not properly moved
  • ARNOLD-16203 - Failures and crashes when rendering to exr in append mode
  • ARNOLD-16234 - Crash when rebuilding an instanced object
  • ARNOLD-16253 - Publishing compounds with custom arnold nodes does not render
  • ARNOLD-16289 - Updated the metadata for the density, roundness, width_edge, height_edge, and ramp parameters of the light blocker shader
  • ARNOLD-16299 - Ensure that a procedural's bounding box is computed after all child nodes are updated
  • ARNOLD-16301 - Improve clarity of GPU error messages when CUDA fails to load
  • ARNOLD-16344 - Incorrect scene unit conversions when processing procedurals in procedural cache
  • ARNOLD-16347 - Crash when using an invalid filename on an instanced procedural
  • usd#2296 - Proper support of stats mode in the render delegate
  • usd#2303 - Improve detection of hidden primitives that should be skipped
  • usd#2309 - Fix recent conflict between primitives visibility and purpose
  • usd#2313 - Arnold primvars aren't taken into account for ArnoldProceduralCustom primitives in usd

System Requirements

  • Maya 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Apple native CPUs (M1 and newer)
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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