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5.5.3 - Arnold for Maya

July 2, 2025

MtoA 5.5.3 uses Arnold 7.4.2.2 and is a minor feature release.

Installation

Enhancements

  • Add support for Maya File > Archive Scene : Arnold nodes like aiStandin, aiVolume and aiImage that reference files on disk will now add those files when using the Maya Archive SCene tool in the File menu (MTOA-164)

Bug Fixes

  • ARNOLD-13885 - Arnold GPU does not match CPU for polymesh.matte
  • ARNOLD-14922 - Matrix modification of child object matrix in procedural_update is randomly ignored
  • ARNOLD-15574 - Broken Cryptomatte due to NVIDIA compiler/driver float bug starting with 553.09
  • ARNOLD-16333 - MaterialX relative path does not work with Arnold
  • ARNOLD-16328 - Bucket corners stay at the end of the rendering in ARV with imagers
  • ARNOLD-16410 - Numerical precision error in camera shutter_curve when almost 1
  • ARNOLD-16415 - Don't reinterpret_type the pointers
  • ARNOLD-16418 - Crash when adding objects to a funcptr procedural
  • ARNOLD-16492 - Regression in procedural destruction time
  • usd#2340 - Fix warnings when nodes are deleted during batch sessions
  • usd#2334 - Fix random crashes with husk and cryptomatte
  • MTOA-2403 - [Installer] MtoA doesn't clean install folder before installing on macos

System Requirements

  • Maya 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Apple native CPUs (M1 and newer)
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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