5.5.4.3 - Arnold for Maya
Arnold for Maya 5.5.4.3 uses Arnold 7.4.3.2 and is a bugfix release. For the full list of features in MtoA 5.5.4.0, see the MtoA 5.5.4.0 release notes.
Important: The Arnold 7.4.3.x releases are the last Arnold releases that will include support for CentOS 7.
Installation
- Download Arnold for Maya from your Autodesk Account.
- Follow these installation instructions.
Bug Fixes
- MTOA-2562 - Placement3d shader ignores offset origin
System Requirements
- Autodesk Maya 2024, 2025, 2026
- Windows 10 or later, with the Visual Studio 2019 redistributable
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5)
- macOS 11 or later
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with Maxwell architecture or later
- On Linux, we recommend 570.153.02 or higher drivers.
- On Windows, we recommend 573.42 or higher drivers.
- Intel OIDN GPU support is limited to:
- macOS
- Apple native CPUs (M1 and newer)
- Windows
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
- macOS
