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5.5.4.3 - Arnold for Maya

Arnold for Maya 5.5.4.3 uses Arnold 7.4.3.2 and is a bugfix release. For the full list of features in MtoA 5.5.4.0, see the MtoA 5.5.4.0 release notes.

Important: The Arnold 7.4.3.x releases are the last Arnold releases that will include support for CentOS 7.

Installation

  • Download Arnold for Maya from your Autodesk Account.
  • Follow these installation instructions.

Bug Fixes

  • MTOA-2562 - Placement3d shader ignores offset origin

System Requirements

  • Autodesk Maya 2024, 2025, 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5)
  • macOS 11 or later
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported
  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with Maxwell architecture or later
  • Intel OIDN GPU support is limited to:
    • macOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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