5.5.6.1 - Arnold for Maya
20 February 2026
MtoA 5.5.6.1 is a bugfix release using Arnold 7.4.5.1. For the full list of features in MtoA 5.5.6, see the MtoA 5.5.6 release notes.
Installation
Download Arnold for Maya from your Autodesk Account. See Download Arnold for more information about downloading MtoA from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
MTOA-2659 - User options for screen_window_min and screen_window_max not exported when motion blur is enabled
ARNOLD-17399 - IPR crash after deleting shapes
ARNOLD-17489 - Crash with invalid vdb points grid in point cloud queries
ARNOLD-17494 - Linux crash regression in 7.4.5.0
usd#2557 - Fix regression when a geometry has an instancer without any instances
usd#2547 - Changing material terminal is not updated with Hydra 2
usd#2536 - ArnoldUsd procedural filename is not reported as an asset
System Requirements
- Maya 2024, 2025, or 2026
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.28. This is equivalent to RHEL/Rocky 8.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- GPU rendering and Optix denoising work on Windows and Linux only, and requires driver versions newer than 582.16/580.126 (Windows/Linux). Older drivers will log an error and abort the render. Note that you can use New Feature Branch drivers.
- On Linux, we recommend 590.48 or higher drivers.
- On Windows, we recommend 591.28 or higher drivers.
- Intel OIDN GPU support is limited to:
- macOS
- Apple native CPUs (M1 and newer)
- Linux
- NVIDIA GPUs using Turing or newer architectures
- Windows
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
- macOS
