1.2.4.1 - Arnold for Maya
Release Date
September 17, 2015
This version uses the Arnold 4.2.9.0 core
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NOTES
- Initial Bifrost Support on Maya 2016 for all platforms (Windows, Linux and OSX).
- volume_direct and volume_indirect AOVs work correctly now.
- Color temperature is rendered correctly in the primary rays of mesh lights.
Ticket | Summary |
---|---|
#2141 | Arnold> Help> Tutorials/Videos menu links needs updating |
#2144 | Volume Sample Float & RGB shaders appear in Surface shader menu |
#2156 | volume_direct and volume_indirect AOVs are not working |
#2158 | Support Bifrost on OSX |
#2153 | Color temperature doesn't work on primary ray |
#2106 | Hard Min value of Light contribution parameters should be set to 0.0 |