1.4.1.2 - Arnold for Maya
Release Date
15th December 2016
This version uses the Arnold 4.2.16. 1 core.
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BUGFIXES
MtoA 1.4.1.2 is a bugfix release. It contains the following fixes :
- Fixed hang when a shading group was erased during IPR
- Removed Bifrost shader dependencies with Maya libraries
- Export prefix short name "ep" was conflicting with "expand procedurals"
- When multiple shaders are assigned to the same bump node, they may switch randomly
- When a light portal is hidden in Maya, it is now correctly ignored by the skydome light
- "oriented" mode was missing in Curve Collector
- Curve collector now supports the curve_id user data
- OCIO view transform wasn't correct in Arnold Render View until OCIO checkbox was toggled
- Skydome Textures with constant luminance were ignored
- Skydome light with with a black texture/ramp couldn't be updated in IPR
- Fixed rare crashes during procedural generation
Ticket | Summary |
---|---|
Support "curve_id" user param in Curve Collector | |
Hidden portals shouldn't be taken into account by the skydome | |
Add new oriented mode in Curve Collector | |
Ramp connected to skydomes returning a flat color | |
Bifrost, xgenSpline, and hairPhysical shaders depend on Maya libraries | |
Deleting shading groups freezes IPR | |
Export Prefix short name argument (ep) is conflicting with Expand Procedural | |
View transform not correct in ARV when first opening it | |
Wrong shader randomly assigned when the same bump is assigned to several ones |