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2.0.1 - Arnold for Maya

Release Date

June 28, 2017

This version uses the Arnold 5.0.1.0 core.

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MtoA 2.0.1 is the version included in Maya 2018. It contains major bugfixes and new features:

BugFixes:

  • Several MtoA shaders didn't appear in batch renders
  • Kick was returning color management errors
  • Fixed multi-thread issues related to color management
  • Linux : synColor_shaders.so couldn't be loaded
  • OSX : maketx command couldn't be executed
  • Indirect lighting was wrong with chained bump shaders
  • Multiple XGen patches weren't rendering properly in IPR
  • Per-face shading assignments could fail
  • Fixed Shadow Matte result when used with an Image Plane
  • Image plane color space was lost during IPR iterations
  • Fixed viewport warnings in Maya 2015/2016
  • Switch shader wasn't exported when connected to RGBA shaders
  • Mesh lights were shaded incorrectly in transmission rays
  • Connecting a texture to Transmission Weight was greying out the SubSurface section

Arnold RenderView (ARV):

  • ARV settings are now saved in user preferences (instead of being saved in the scene).
  • Menu Save Image Options allows you to choose a view transform when the image is saved
  • Added icon and hotkey for Isolate selected
  • Fixed crash when the render camera, or the displayed AOV, is deleted
  • Gamma slider didn't work until Display Settings weren't opened

New Features / Parameters :

  • Introducing AOV Shaders, that allow additional shaders (like the AovWrite shaders) to be invoked during rendering. 3rd party shaders like cryptomatte can be ported to be used as an AOV shader.
  • New Thin Film parameters in Standard Surface
  • Added support for Blobby and Cloud modes in Particles
  • Volumes can now be used inside a PolyMesh
  • Indirect Sample Clamp in the Render Settings allows you to reduce the noise caused by indirect illumination (it's now enabled by default)
  • AOV Indirect attribute in Skydomes allows you to choose whether the skydome illumination has to fill the "direct" or the "indirect" AOVs.
  • Added "Coat" builtin AOVs, and removed the coat illumination from the "Specular" AOVs
  • Added attribute presets in Standard Surface IOR and Subsurface Radius parameters
  • Strength parameter in !aiNormalMap
  • Added Export Color Manager option in the export settings
  • Texture mode in Image planes is now supported

Other Changes :

  • Extended "Convert deprecated shaders" menu to support alSurface/alHair
  • Fixed/removed deprecated "help" menus
  • Added existing atmosphere nodes in the atmosphere's "Create" list
  • Linux: delete previously installed files before a new version is installed
Ticket Summary
#3000 color management fails in kick (color space is not linear)
#2941 surfaceShader fails in Batch Renders in MtoA 2.0
#2974 crash when creating an Arnold Standin in mainline
#2992 Existing atmosphere nodes don't appear in the "create" list
#3002 XGen multiple patches support in Arnold RenderView/IPR
#3035 White pixels cover Geo with Subsurface, Thin Walled and Visible Mesh Light
#3040 Arnold 4 files are being left behind when updating to Arnold 5 on Linux
#3043 Mutli-thread issues in SynColor color manager
#3060 [Linux] unable to load dynamic library synColor_shaders.so
#3065 Batch render crash when texture applied to opacity
#2350 MayaImagePlane causes an error when imagePlane Type is Texture
#2928 Setting up attribute affects for aiStandard
#2960 unavailable Bucket Scanning settings such as "woven" become "list" in MtoA 2.0 and rendering fails
#2976 aiSwitch shader not working correctly
#2978 Shadow Matte not working with image planes
#2980 kick fails with 2018 using color_space_conversion
#2983 Crash when you remove the AOV that is shown in the Arnold Render View
#2986 No indirect light when you chain MayaBump2d nodes together
#2987 Connecting a texture to the Transmission weight disables the Subsurface section
#2988 ARV gamma slider doesn't work unless Display Settings are open
#2990 Export image planes as an option background
#2991 SynColor color manager crashes on OSX when config not found
#2995 Add option to export color_manager node or not
#3001 Image plane loses color space during IPR
#3007 Improve syncolor plugin attributes
#3009 MtoA Arnold > Help > Common Workflows - link File Not Found.
#3014 Viewport warnings in Maya 2016
#3015 Deleting render camera and update full scene crashes ARV
#3022 Arnold errors when trying to render type with per face shading assignments
#3023 Implement aov_shaders
#3024 OSX maketx dynamically linked with OpenColorIO
#3026 add command line flag to use a JSON file in Render.exe
#3030 Disable caustics in standard surface presets
#3031 ARV: save settings in user prefs
#3034 Move back extension procedurals to the "procedurals" folder
#3037 Add icon and hotkey for isolate selected
#3047 Add indirect sample clamp in render settings
#3049 Exposing new attributes in Arnold 5.0.1
#3051 Syncolor color manager: higher debug level for transformation messages
#3052 Export motion_stard/end in shapes
#3053 Default Shader "link" icon not working
#3055 Add attribute presets in standard surface
#3056 Cameras should be exported with the global shutter settings by default
#3059 Extend "convert deprecated" menu to alSurface/alHair
#3067 ARV: allow to choose a view transform when an image is saved
#3075 Add support for polymesh volumes
#2436 [MAYA-71219] arnoldRenderer.xml file could stay in the mtoa module
#2206 Add support for Blobby and Cloud particle types
#2965 Allow Alternative File Out Location for Render Sequence

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