4.0.1 - Arnold for Maya
Release Date
Dec 10, 2019
This version uses the Arnold 6.0.1.0 core.
DOWNLOADS
www.arnoldrenderer.com/arnold/download/
Note
The following important changes were done as a part of MtoA 4.0.0 . You can find more information about them here .
- Please visit Getting Started With Arnold GPU](topicid=arnold_user_guide_ac_rendering_ac_arnold_gpu_html) and Arnold GPU FAQ](topicid=arnold_user_guide_ac_arnold_gpu_ac_gpu_faq_html)
- Check the compatibility of your system on Supported GPUs](topicid=arnold_user_guide_ac_arnold_gpu_ac_supported_gpu_html)
- Review the Supported Features and Known Limitations](topicid=arnold_user_guide_ac_arnold_gpu_ac_features_limitations_html)
Autodesk Network Licensing now requires new license files with an updated 2020 version . Please follow the instructions on this page to generate your license file. More info about Arnold 6 licensing can be found here .
The default installation directory of Mtoa has been modified from this version to be installed within the Autodesk directory. Users will still have full control over installing to any directory of their choice. For example : Linux - /usr/autodesk/arnold Osx : /Applications/Autodesk/Arnold and Windows C:/Program Files/Autodesk/Arnold/
MtoA 4.0.1 is a feature release, that is binary compatible with 4.0.* versions. It includes the following improvements:
Enhancements
MaterialX shader : This adds a way for users to be able to assign a material encapsulated within a materialX file directly no the shape.
New aov_write_vector shader : This enables the writing of vector values into a vector typed AOV, for example for recording positional values. These would previously have been clamped when using rgb typed AOVs.
Progressive rendering improvements : Performance and memory consumption in progressive rendering mode has been improved in some render setups. These improvements currently require all outputs to either use box or closest filtering and is not compatible with deep drivers. The expected performance and memory improvement should be roughly proportional to your AA settings. ( #9094 )
Improvements to Import Arnold Shaders : The Import Arnold shaders workflow now also supports MaterialX (mtlx) files allowing users to import the file as a maya shading graph. Improvements have also been made to support more attribute connection types.
Incompatible Changes
OSX minimum version is now 10.11: We have raised the minimum version required for OSX from 10.9 to 10.11.
Ticket | Summary |
---|---|
#3906 | MacOS - Maya crashes with docked ARV and switching Viewport to Arnold |
#4049 | Cannot run kick on macOS |
#3122 | Light linking doesn't work with XGen |
#4052 | Maya triplanar projection node renders incorrectly |
#4060 | Changing cameras in Arnold Viewport is not triggering a re-render. |
#4064 | Adding second aiAxfShader to objects the AxF Filename and Texture Path is blank. |
#2876 | Attributes added to a set go under Arnold > Extra Attributes |
#3494 | MtoA - User added attributes appear under the Arnold tab, should be in Extra Attributes. |
#3834 | 'Isolate Select' crashes when a shading node is deleted |
#3873 | Saving an image with a .mb extension crashes MtoA |
#3879 | Saving an image with the extension .hdr crashes MtoA |
#3950 | Arnold Render View crashes when isolate selecting bifShapes |
#3973 | deepexr crash when editing scene and Save Final Image enabled in ARV |
#4016 | Import materialx files as maya shading nodes |
#4031 | aiAfxShader does not appear in Hypershade node |
#4036 | AxF: failed to export error when adding AxF shader |
#4037 | AxF: no texture path provided error |
#4041 | 3D Manipulation capability in Arnold RVW has regressed |
#4042 | error with monochrome 8bit images processed to .tx |
#4044 | Set 8bit compression to dwaa |
#4048 | aiMotionVector custom AOV crash when merging_geometries |
#4051 | ARV] Test resolution scales the image buffer |
#4053 | 'Solid Angle' is still mentioned in the Help menu |
#4059 | Arnold crashes while making graph changes while bifShape was isolate selected in RVW |
#4062 | make licensing manager launch asynchronously |
#4065 | export radius_attribute fro alembics on aiStandIn |
#4066 | GPU Cache prepopulation error |
#3966 | template file navigation not intuitive |
#4008 | -seq does not work with arnoldRender command |
#4015 | Import Arnold Shaders ] : Support connection where data types are not the same |
#4020 | Create MaterialX shader Node |
#4024 | export aiLookSwitch to include_graph / MaterialX |
#4033 | Export / Import shaders should support shading groups |
#4056 | add aov_write_vector shader |