5.0.0.1 - Arnold for Maya
08 Nov 2021
MtoA 5.0.0.1 is a hotfix release that uses Arnold 7.0.0.0
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions .
System Requirements
Maya 2019, 2020 or 2022
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later .
CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce) , or higher on Windows. See Arnold GPU for more information.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 5.0.0.1 works with the following Maya plugins
Known Issues
- Arnold Hydra viewport disappears when a USD object is selected in the viewport. This is caused by a known issue in Maya-USD .
Bug Fixes
- [MTOA-877] - multi-frame Maya batch render on Mac with MtoA 5.0 doesn't work
- [MTOA-878] - multi-camera batch rendering doesn't work in MtoA 5
- [MTOA-865] - Crash when saving a snapshot in the Arnold Render View
- [MTOA-880] - OSL nodes ignoring mtd file when being created
- [MTOA-847] - arnoldPlugins -loadExtension does not seem to work on Linux
- [MTOA-866] - Crash when hiding or unhiding lights after closing the Arnold Render View