5.0.0.3 - Arnold for Maya
01 Feb 2022
MtoA 5.0.0.3 is a hotfix release that uses Arnold 7.0.0.2
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions .
System Requirements
Maya 2019, 2020 or 2022
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later .
CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce) , or higher on Windows. See Arnold GPU for more information.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 5.0.0.3 works with the following Maya plugins
Bug Fixes
Overscan not affecting renders - MTOA-942
ARNOLD-11890 - Crash with overlapping dielectrics using the same priority with only one using an interior closure
ARNOLD-11728 - Performance regression on some scenes introduced in Arnold 7.0.0.0
ARNOLD-11282 - Curve face index assignment to 0xFFFFFFFF causing crashes
ARNOLD-11875 - [GPU] Disabling lights interactively only works once
ARNOLD-11844 - [GPU] Error when interactively loading scenes with an atmosphere
ARNOLD-11782 - [GPU] Crash with empty grids in OpenVDB files
usd#933 Set Product Metadata
usd#953 AiMsgSet functions need to be called with a render session
usd#941 Avoid linking with hdx for older USD versions
usd#951 AiResolvePath is not called with a procedural file type
usd#962 Support building arnold-usd against USD 21.11