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5.0.0.4 - Arnold for Maya

23 Feb 2022

MtoA 5.0.0.4 is a hotfix release that uses Arnold 7.0.0.3

Installation

  • Download the Arnold for Maya plugin
  • Follow these installation instructions .

System Requirements

  • Maya  2019, 2020 or 2022

  • Windows 10 or later, with the Visual Studio 2019 redistributable.

  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.

  • macOS 10.13 or later .

  • CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.

  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce) , or higher on Windows. See Arnold GPU for more information.

  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Maya Plugins Compatibility

MtoA 5.0.0.4 works with the following Maya plugins

Bug Fixes

  • MTOA-904 - OSL shader not connected if using outValue

  • ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass

  • ARNOLD-11945 - Crash when mixing transmission on overlapping meshes

  • ARNOLD-11852 - Memory leak with imagers when rendering multiple frames

  • ARNOLD-11835 - Full frame imagers crash with negative render region

  • ARNOLD-10400 - Volume motion blur advection computation was incorrect

  • ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals

  • ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser

  • ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session

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