5.0.0.4 - Arnold for Maya
23 Feb 2022
MtoA 5.0.0.4 is a hotfix release that uses Arnold 7.0.0.3
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions .
System Requirements
Maya 2019, 2020 or 2022
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later .
CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce) , or higher on Windows. See Arnold GPU for more information.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 5.0.0.4 works with the following Maya plugins
Bug Fixes
MTOA-904 - OSL shader not connected if using outValue
ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
ARNOLD-11835 - Full frame imagers crash with negative render region
ARNOLD-10400 - Volume motion blur advection computation was incorrect
ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser
ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session