5.1.1.1 - Arnold for Maya
27 Apr 2022
MtoA 5.1.1.1 is a hotfix release that uses Arnold 7.1.1.1
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions .
System Requirements
Maya 2020, 2022 or 2023
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later .
CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
We recommend using the 511.09 (Quadro), 511.09 (GeForce) , or higher on Windows and 495.46 or higher drivers on Linux . See Arnold GPU for more information.
The driver type must be set to DCH.
I n the driver page select "Windows Driver Type:" DCH
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver , or changing the hardware configuration of GPUs on the system. More information can be found here .
Maya Plugins Compatibility
MtoA 5.1.1.1 works with the following Maya plugins
- Bifrost Extension for Maya 2.3.1.0
- MayaUSD 0.16.0 (USD 21.11)
Bug Fixes
MTOA-963 - Esc does not stop Render Sequence
MTOA-999 - Region Min and Region Max values are not exported
ARNOLD-12230 - Crash when rendering quad lights with non-default roundness in multiple render sessions
ARNOLD-12229 - Crash when adjusting a camera used across multiple render session lifetimes
ARNOLD-12228 - Deep driver crashes when batch rendering with progressive negative-AA
ARNOLD-12223 - Do not show a dialog box when loading invalid plugins on Windows
ARNOLD-12216 - Thread priority was no longer affecting render threads on Windows
ARNOLD-12208 - Crash when destroying and recreating a RenderSession with GPU rendering or Optix denoising
ARNOLD-12054 - Restarted checkpoint renders were always starting progress at 0%
ARNOLD-12192 - [Alembic] Root of b-spline curve is cut short
ARNOLD-12253 - [GPU] Crash when deleting and creating render sessions for the same universe
ARNOLD-12037 - [GPU] Artifacts in Light Path Expression AOVs using closure labels
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