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5.1.3.1 - Arnold for Maya

30 Jun 2022

MtoA 5.1.3.1 introduces Arnold 7.1.2.1 and is a hot fix release bringing several fixes.

Installation

System Requirements

  • Maya  2020, 2022 or 2023

  • Windows 10 or later, with the Visual Studio 2019 redistributable.

  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.

  • macOS 10.13 or later .

  • CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are supported under Rosetta 2 mode.

  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.

  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

  • We recommend using the 511.09 (Quadro), 511.09 (GeForce) , or higher on Windows and 495.46 or higher drivers on Linux . See Arnold GPU for more information.

  • The driver type must be set to DCH.

I n the driver page select "Windows Driver Type:" DCH

The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver , or changing the hardware configuration of GPUs on the system. More information can be found here .

Maya Plugins Compatibility

MtoA 5.1.3.1 works with the following Maya plugins

Bug Fixes

  • MTOA-1066 - Change 'Arnold Answers' to 'Arnold Community' in the Help menu
  • ARNOLD-12352 - Unsupported VECTOR2 AOV deep output prevents EXR files from being written
  • ARNOLD-12328 - Unwanted AiUniverseCompare log messages during rendering
  • ARNOLD-12292 - Log reports original requested samples instead of actual samples used during negative progressive passes
  • ARNOLD-12199 - Disk and Cylinder lights aren't motion blurred in the camera
  • ARNOLD-12051 - Skydome texture is not flushed after calling AiUniverseCacheFlush
  • ARNOLD-10959 - Inconsistent order of light AOVs in output iterators passed to the driver API
  • ARNOLD-11064 - [GPU] Crash when rendering the N AOV with volumes
  • usd#1168 Remove attributes reset in the lights delegate
  • usd#1165 Support double array primvars in the procedural
  • usd#1175 Fix authoring per-channel connections so that the output attribute exists
  • usd#1170 Support render products with no productName

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