Share

Volume Shaders - Arnold for Maya

Volume shaders allow you to visualize a 3D scalar data field (e.g. density field) by sampling field values and mapping to color and opacity. You can assign volume shaders to volume shapes (e.g. Arnold Volume object).

Note:

For more information on volume workflows refer to the Volumes page.

Tip:

It is recommended that volume shading networks are kept as lean as possible. This is important for render times in the volume context because it is evaluated so often.

Standard Volume

The standard_volume is a physically-based volume shader. It provides independent control over volume density, scatter color, and transparent color.

Note:

Legacy Bifrost presets are available in the Attribute Editor for standard_volume.

Was this information helpful?