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Math Shaders - Arnold for Maya

Further Reading
See Shading in the Arnold User Guide for the full shader documentation.

A collection of mathematical shaders. Math shaders can work on color or vector inputs.

The following math shaders are available in MtoA:

  • abs
  • add
  • atan
  • compare
  • complement
  • cross
  • divide
  • dot
  • exp
  • fraction
  • is_finite
  • length
  • log
  • max
  • matrix interpolate
  • matrix multiply vector
  • matrix transfrom
  • min
  • modulo
  • multiply
  • negate
  • normalize
  • pow
  • random
  • range
  • reciprocal
  • sign
  • sqrt
  • subtract
  • trigo

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