Math Shaders - Arnold for Maya
Further Reading |
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See Shading in the Arnold User Guide for the full shader documentation. |
A collection of mathematical shaders. Math shaders can work on color or vector inputs.
The following math shaders are available in MtoA:
- abs
- add
- atan
- compare
- complement
- cross
- divide
- dot
- exp
- fraction
- is_finite
- length
- log
- max
- matrix interpolate
- matrix multiply vector
- matrix transfrom
- min
- modulo
- multiply
- negate
- normalize
- pow
- random
- range
- reciprocal
- sign
- sqrt
- subtract
- trigo