Iridescent Soap Bubble Shader - Arnold for Maya
Important:
standard surface thin film can also be used to create a bubble shading effect.
This tutorial shows how to shade the swirling rainbow color effect on a soap bubble. It can be achieved using a fluidTexture2DShape. This scene file consists of a fluidTexture2DShape that is connected to standard surface specular color.
The scene can be downloaded here.
fluidTexture2DShape -> specular color
Note:
You must play through the animation time slider in order to see the fluidTexture2D effect.
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Further examples |
Thanks to Duncan Brinsmead for his original fluidTexture2DShape texture.