Rim Shader - Arnold for Maya
Important:
The facing ratio shader and the standard surface sheen can also be used to achieve this shading effect.
A rim shader is useful for achieving a lighting effect related to the contour/outline edges of an object. This tutorial demonstrates a simple shader that simulates a fake rim light shading effect. It can be useful for creating fresnel or cartoon-like skin effects.
This shader is available here.
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No rim shader (standard surface) | Rim shader color set to white |
- A SamplerInfo node is connected to a ramp which determines the color of the rim light effect. This is connected to the base color attribute of a standard surface shader.
Rim shader network
- Changing the color of the ramp will affect the rim lighting effect. You can adjust the width and strength of the rim effect using a ramp texture.
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Ramp color set to yellow | Ramp color set to black |
Thanks to sample and hold for the use of the toy scan model.