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Rim Shader - Arnold for Maya

Important:

The facing ratio shader and the standard surface sheen can also be used to achieve this shading effect.

A rim shader is useful for achieving a lighting effect related to the contour/outline edges of an object. This tutorial demonstrates a simple shader that simulates a fake rim light shading effect. It can be useful for creating fresnel or cartoon-like skin effects.

This shader is available here.

No rim shader (standard surface) Rim shader color set to white
  • A SamplerInfo node is connected to a ramp which determines the color of the rim light effect. This is connected to the base color attribute of a standard surface shader.

Rim shader network

  • Changing the color of the ramp will affect the rim lighting effect. You can adjust the width and strength of the rim effect using a ramp texture.

Ramp color set to yellow Ramp color set to black

Thanks to sample and hold for the use of the toy scan model.

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