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Curvature - Arnold for Maya

Further Reading
See Curvature in the Arnold User Guide for the full shader documentation.

This shader will sample around the shading point within a given radius to output the curvature. You can adjust the radius, falloff, and spread of the curvature sampling as well as specify a trace set to exclude or include objects. This shader is useful for creating procedural wear or dirt maps in conjunction with a noise shader.

A scene file that demonstrates this shader can be found here.

Note:

A tutorial that covers the curvature shader can be found here.

Trace Set

'inclusive' Trace Set in Arnold attributes and shader

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